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# SPDX-License-Identifier: MIT
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from __future__ import annotations
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from typing import TYPE_CHECKING, Any, Dict, List, Optional, Sequence, Union
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from ..components import VALID_ACTION_ROW_MESSAGE_COMPONENT_TYPES, ActionRowMessageComponent
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from ..enums import ComponentType, try_enum
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from ..message import Message
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from ..ui.action_row import walk_components
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from ..utils import cached_slot_property
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from .base import ClientT, Interaction, InteractionDataResolved
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__all__ = (
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"MessageInteraction",
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"MessageInteractionData",
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)
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if TYPE_CHECKING:
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from ..abc import AnyChannel
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from ..member import Member
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from ..role import Role
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from ..state import ConnectionState
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from ..types.interactions import (
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MessageComponentInteractionData as MessageComponentInteractionDataPayload,
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MessageInteraction as MessageInteractionPayload,
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)
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from ..user import User
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class MessageInteraction(Interaction[ClientT]):
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"""Represents an interaction with a message component.
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Current examples are buttons and dropdowns.
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.. versionadded:: 2.1
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Attributes
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----------
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id: :class:`int`
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The interaction's ID.
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type: :class:`InteractionType`
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The interaction type.
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application_id: :class:`int`
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The application ID that the interaction was for.
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token: :class:`str`
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The token to continue the interaction. These are valid for 15 minutes.
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guild_id: Optional[:class:`int`]
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The guild ID the interaction was sent from.
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channel: Union[:class:`abc.GuildChannel`, :class:`Thread`, :class:`abc.PrivateChannel`, :class:`PartialMessageable`]
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The channel the interaction was sent from.
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Note that due to a Discord limitation, DM channels
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may not contain recipient information.
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Unknown channel types will be :class:`PartialMessageable`.
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.. versionchanged:: 2.10
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If the interaction was sent from a thread and the bot cannot normally access the thread,
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this is now a proper :class:`Thread` object.
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Private channels are now proper :class:`DMChannel`/:class:`GroupChannel`
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objects instead of :class:`PartialMessageable`.
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.. note::
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If you want to compute the interaction author's or bot's permissions in the channel,
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consider using :attr:`permissions` or :attr:`app_permissions`.
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author: Union[:class:`User`, :class:`Member`]
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The user or member that sent the interaction.
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.. note::
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In scenarios where an interaction occurs in a guild but :attr:`.guild` is unavailable,
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such as with user-installed applications in guilds, some attributes of :class:`Member`\\s
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that depend on the guild/role cache will not work due to an API limitation.
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This includes :attr:`~Member.roles`, :attr:`~Member.top_role`, :attr:`~Member.role_icon`,
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and :attr:`~Member.guild_permissions`.
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locale: :class:`Locale`
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The selected language of the interaction's author.
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.. versionadded:: 2.4
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.. versionchanged:: 2.5
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Changed to :class:`Locale` instead of :class:`str`.
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guild_locale: Optional[:class:`Locale`]
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The selected language of the interaction's guild.
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This value is only meaningful in guilds with ``COMMUNITY`` feature and receives a default value otherwise.
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If the interaction was in a DM, then this value is ``None``.
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.. versionadded:: 2.4
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.. versionchanged:: 2.5
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Changed to :class:`Locale` instead of :class:`str`.
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client: :class:`Client`
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The interaction client.
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entitlements: List[:class:`Entitlement`]
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The entitlements for the invoking user and guild,
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representing access to an application subscription.
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.. versionadded:: 2.10
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authorizing_integration_owners: :class:`AuthorizingIntegrationOwners`
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Details about the authorizing user/guild for the application installation
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related to the interaction.
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.. versionadded:: 2.10
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context: :class:`InteractionContextTypes`
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The context where the interaction was triggered from.
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This is a flag object, with exactly one of the flags set to ``True``.
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To check whether an interaction originated from e.g. a :attr:`~InteractionContextTypes.guild`
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context, you can use ``if interaction.context.guild:``.
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.. versionadded:: 2.10
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attachment_size_limit: :class:`int`
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The maximum number of bytes files can have in responses to this interaction.
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This may be higher than the default limit, depending on the guild's boost
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status or the invoking user's nitro status.
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.. versionadded:: 2.11
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data: :class:`MessageInteractionData`
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The wrapped interaction data.
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message: Optional[:class:`Message`]
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The message that this interaction's component is attached to.
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"""
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# FIXME(3.0): slots
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def __init__(self, *, data: MessageInteractionPayload, state: ConnectionState) -> None:
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super().__init__(data=data, state=state)
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self.data: MessageInteractionData = MessageInteractionData(data=data["data"], parent=self)
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self.message = Message(state=self._state, channel=self.channel, data=data["message"])
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@property
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def values(self) -> Optional[List[str]]:
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"""Optional[List[:class:`str`]]: The values the user selected.
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For select menus of type :attr:`~ComponentType.string_select`,
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these are just the string values the user selected.
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For other select menu types, these are the IDs of the selected entities.
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See also :attr:`resolved_values`.
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"""
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return self.data.values
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@cached_slot_property("_cs_resolved_values")
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def resolved_values(
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self,
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) -> Optional[Sequence[Union[str, Member, User, Role, AnyChannel]]]:
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"""Optional[Sequence[:class:`str`, :class:`Member`, :class:`User`, :class:`Role`, Union[:class:`abc.GuildChannel`, :class:`Thread`, :class:`PartialMessageable`]]]: The (resolved) values the user selected.
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For select menus of type :attr:`~ComponentType.string_select`,
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this is equivalent to :attr:`values`.
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For other select menu types, these are full objects corresponding to the selected entities.
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.. versionadded:: 2.7
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"""
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if self.data.values is None:
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return None
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component_type = self.data.component_type
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# return values as-is if it's a string select
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if component_type is ComponentType.string_select:
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return self.data.values
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resolved = self.data.resolved
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values: List[Union[Member, User, Role, AnyChannel]] = []
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for key in self.data.values:
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# force upcast to avoid typing issues; we expect the api to only provide valid values
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value: Any = resolved.get_with_type(key, component_type, key)
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values.append(value)
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return values
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@cached_slot_property("_cs_component")
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def component(self) -> ActionRowMessageComponent:
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"""Union[:class:`Button`, :class:`BaseSelectMenu`]: The component the user interacted with."""
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# FIXME(3.0?): introduce common base type for components with `custom_id`
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for component in walk_components(self.message.components):
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if (
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isinstance(component, VALID_ACTION_ROW_MESSAGE_COMPONENT_TYPES)
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and component.custom_id == self.data.custom_id
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):
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return component
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raise Exception("MessageInteraction is malformed - no component found") # noqa: TRY002
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class MessageInteractionData(Dict[str, Any]):
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"""Represents the data of an interaction with a message component.
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.. versionadded:: 2.1
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Attributes
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----------
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custom_id: :class:`str`
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The custom ID of the component.
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component_type: :class:`ComponentType`
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The type of the component.
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values: Optional[List[:class:`str`]]
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The values the user has selected in a select menu.
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For non-string select menus, this contains IDs for use with :attr:`resolved`.
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resolved: :class:`InteractionDataResolved`
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All resolved objects related to this interaction.
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.. versionadded:: 2.7
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"""
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__slots__ = ("custom_id", "component_type", "values", "resolved")
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def __init__(
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self,
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*,
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data: MessageComponentInteractionDataPayload,
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parent: MessageInteraction[ClientT],
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) -> None:
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super().__init__(data)
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self.custom_id: str = data["custom_id"]
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self.component_type: ComponentType = try_enum(ComponentType, data["component_type"])
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self.values: Optional[List[str]] = (
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list(map(str, values)) if (values := data.get("values")) else None
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)
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self.resolved: InteractionDataResolved = InteractionDataResolved(
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data=data.get("resolved", {}), parent=parent
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)
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def __repr__(self) -> str:
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return (
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f"<MessageInteractionData custom_id={self.custom_id!r} "
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f"component_type={self.component_type!r} values={self.values!r}>"
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)
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